Knowing this, Nintendo’s president, Hiroshi Yamauchi needed his best man on the job and, as soon as development of Super Mario Bros 3 was complete, he charged Shigeru Miyamoto and his thirty-man team with the task of exploring the new hardware’s game-playing capabilities. Without backwards compatibility to bridge the transition between consoles, Nintendo would need an irresistible launch line-up to tempt existing Famicom owners to upgrade. The 16-bit-system had been developed and designed by Masayuki Uemura, who had spent months attempting to make the Super Famicom backwards compatible with Famicom cartridges but had found that the massive leap in technology had set Nintendo’s machine so far in advance of its predecessor that building in Famicom compatibility would have been far too costly. ![]() Nintendo could no longer rest on its laurels and secretly began work on its next ‘Family Computer’: the Super Famicom. It was, however, only a matter of time before the advance of technology allowed Nintendo’s competition to take the lead and by 1988 both NEC’s PC Engine and Sega’s Mega Drive offered a far more powerful entertainment experience. With a NES in thirty per cent of American homes and the word ‘Famicom’ synonymous with videogames in Japan, Nintendo was understandably reluctant to release a successor to its best selling console and chose to support the ageing 8-bit console for as long as it could. ![]() The best SNES releases featured both flawless gameplay and graphics and set a high benchmark for quality entertainment software that, in many cases, endures to this day. Why the Super Nintendo was great… Nintendo’s 16 bit powerhouse represents the true “Golden Age” of videogaming as the likes of Konami, Squaresoft and even Nintendo itself have arguably never been on better form than when designing games for this machine. Original Price: £149.99 (Including Super Mario World)Īssociated Magazines: Nintendo Magazine System, Superplay, Total, N-Force, SNES Force
0 Comments
Leave a Reply. |